Submission for a 1H game jam.

You start moving automatically, so refresh if you immediately go off the screen.

Left/Right to turn. Up/Down to speed up/slow down.

Explanation of what I was trying to build:

I decided to try doing something with Godot's built in physics system. I was thinking of having to bump into enemies, then collect them somehow (initially).

I was allocating myself ~10 minutes to make the sprites, which I did in Pixelorama. I then went into Godot 3 where I started with my player movement script from another game I was working on (I put it in the project before the start), as I find it easier to amend existing stuff than start from scratch.

After I was able to make the player move, I tried to make an enemy that chased the player at a slower speed. Unfortunately, I wasn't able to get it to face towards the player. Since there wasn't much time, I decided to pivot and make it so you simply had to bump into squares.

I initially wanted to make the player bump into 3 squares while constantly moving, and maybe have a main menu, but I also wanted to allocate 10 minutes to uploading the game to itch (I was usually going by the timer on the gamejam stream), so I just made the game-play scene my main scene, and had it spawn a "You win" label when it detects that you've hit the one square. I'd only got the HTML5 export template installed right just before the jam.

StatusReleased
PlatformsHTML5
Authorprogrammer-S12
Made withGodot
Tags2D, Godot, Top-Down
Average sessionA few seconds
InputsKeyboard

Download

Download
5Jan 2024 Jam.mp4 112 MB
Download
Project Source.zip 25 kB

Install instructions

I recorded myself doing the dev and attached the recording.
Little break where nothing happens at about 17 minuets into the video.
I had fun. (Was just a little tired since it was late for me)

Godot 3 was used and may be necessary to view the source.

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